Advanced Distributed Systems: Third International School and by Adolfo Guzman Arenas (auth.), Félix F. Ramos, Herwig Unger,

By Adolfo Guzman Arenas (auth.), Félix F. Ramos, Herwig Unger, Victor Larios (eds.)

This publication constitutes the completely refereed post-proceedings of the 3rd overseas university and Symposium on complex allotted structures, ISSADS 2004, held in Guadalajara, Mexico in January 2004.

The 25 revised complete papers awarded have been conscientiously reviewed and chosen from forty six submissions.

Among the themes addressed are digital characters, dispensed toolkits, serial visible presentation, multi-agent architectures, MAS, agent-object hybrid languages, robotic football brokers, dispensed querying, semantic se's, coordination, allotted collaboration, digital groups, peer-to-peer networks, P2P platforms, allotted seek cellular items, load balancing, dispensed algorithms, scheduling, and allotted info systems.

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As designers continue to rely on mechanical-age paradigms, they are often blinded to the potential of the computer to do a task in a better, albeit different, way. The main objective of this research was to investigate the impact of a different reading technique (Rapid Serial Visual Presentation) on reading speed and comprehension. 1 Introduction Currently there is a vast amount of information available on the World Wide Web (WWW). People are turning more frequently to this source of information rather than using traditional library resources.

Thus, the system can be easily adapted in matters of response time to function in any kind of applications included real time animated simulations or interactive ones. 2 The Perception System The purpose of the perception system is classically to scan the virtual world in order to give relevant information to the components involved in the processing of orders. It consists of a pipe of three main kinds of components, the first ones being raw acquisition sensors, the second virtual sensors and we called the third ones cognitive sensors.

Process that emulates a real-world computer, including its hardware components and corresponding operating system. Thus, each virtual machine is able to host any typical software systems that store and process data and, as well, communicate with peripherals. Virtual machines are grouped in collections where each virtual machine can be unambiguously addressed and can exchange messages with any other in the collection. , a collection of communicating virtual machines is a runtime environment for distributed software systems.

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